LOGS
Being the page were He-Who-Must-Not-Be-Named(AKA
as Frederic Fleury) keeps the record of Role Playing Games both past and present,
PBEM or tabletop for others to enjoy and marvel
![]() |
Halls
of Elysium, a fantasy Pbem. A multiplayer hard-core dungeon romp complete with detailed graphical maps. Every player is on his own in this one so I can't really post the log until we're actualy finished. (Started 1-19-01) Go to the official game page. |
![]() ![]() |
![]() ![]() |
GRAVEYARD
Where the corpses of games past rest in eternal slumber
![]() |
These are pure text files and will not look good on your browser (no CRLFs). For better viewing, download and read with Write or whatever. |
- The Investigators, and AD&D pbem
(5th level)
In the cold and forbidding Northern
Kingdoms, the aging High King sits upon his steel throne. In his time of waning
power, problems are arising : the greatest nobles who support the High King
and his era of peace have been disappearing!
Notes : A very nice game with good players (including DevianNecrobane
from Elven Return as Kurt Crimsonheart :) which suffered from yet anotherdecapitating
hit when the DM wandered off. I played Jurgen in this one, a more responsible
and down to earth version of Ismound. Includes game notes,world info and character
descriptions at the end.
- Elven Return, an AD&D pbem (5th level).
A young fighter has just been made
one of the King's Own (an elite guard for the king) when massive elven troops
start to invade the kingdom.
Notes : Baclava's second incarnation in the pbem world. One of the best
games I participated in so it was very unfortunate when I had to leave due to
flames by another gammer. Nevertheless, it's certainly worth a read. Includes
a story "How Baclava joined the King's Own" and character descriptions at the
end.
- Spheres, a sci-fi Pbem.
Humans have spread to
the stars but human they've remained. The uses for espionage are still varied
and plentiful, making the lives operatives such as yourselves exciting but often
rather short.
Notes: An expansive "world of the future" with detailed history
and a hard-fi feel... what more could you ask for? Ah, yes, a GM that crafts
map and graphics before you even know you need them. We got that too. :) I tried
my hand at playing a Muslim tech in this one and enjoyed myself greatly. The
game had a slow pace and stop & go rhythm that finaly took its toll, but
the breakup was amiable and I think everyone got something out of it.
- Gate to Utopia, a Feng Shui pbem
Big Guns and blazing
Kung Fu action. Joe's Bar & Grill, in down town Vancouver, is a strange
place that's about to get even stranger.
Notes : I had a very good time in this one but it faded when the flow
of the game became jerky. We handled combat through Ecircles and it tended to
become frustrating (though it reads great afterwards :) ThePCs were treated
as very independent from the start (and I liked it) so their personal threads
merge and diverge making a single document hard to maintain. I've split it into
Main story and Side story with references between the two. Enjoy !
- Rokugan, a Legend of the Five Rings Pbem
In a fantasy land resembling
Japan circa 1100 AD, a group of imperial yorikis investigate the smuggling of
a vampire into Crane lands.
Notes : My longuest running pbem at two years and change. One of the
slowest as well, unfortunetly. It had some very nice players (Kasumi Tendo,
Gokuu, etc) which explains its long life, but after pulling it together for
the N-th time, the game finaly sort of entered dim, twilight months until it
faded on its own... But you won't see any of that in the log, so it's a very
good read indeed.
- Pandora Project, a Fuzion Super-Hero Pbem
Things are brewing in
the city of Harborview. In the alleys, in the parks, beyond the confines of
this mortal world, things are happening. What exactly ? Hard to tell,but two
man gifted with extraordinary powers are trying to find out.
Notes : My first DMing of a Pbem and an effort to keep old friends in
contact. An interresting game but an easy prey for RL concerns with only its
two players. Attrition took its toll.
- Jewel in the Foot, an AD&D Tabletop game (5th
level).
Escorting a mysterious
child with a gem in his foot, Inuk, nonviolent priest of winter from the far
north, struggles against a mighty empire.
Notes : Played in French though the log is in English. I was the chronicler
on that one. Kind of a different experience to have to write it all out instead
of just cobbling posts together, I liked it. Went south after one of the three
player didn't show up for two consecutive games.Might restart some day.
- Fairy Folks: Revolution, a D&D Pbem (1st
Level)
In the 67th Year of Conjunction,
the Kingdom of Attria met with Peril. A large rift lay a few miles off the north-east
shore of Attria, and through this rift entered the ogres. Captured and imprisonned,
many are heading for sacrifice on a bloody ogrin altar.
Notes : A detailed setting and a DM that allowed me to pretty much create
my own class, nice. I played Vermatejouack, orcish shaman of Shakkak, a re-tooled
and re-thought version of Inuk from Jewel in the Foot above. The game had some
nice moments but seemed to slow down drastically at the end (with only a couple
of players posting at all) until the DM himself left...
- Baktru, an AD&D solo pbem (1st level).
The story of a day in thelife of
a young thief in the walled city of Vienval, capital of Baktru.
Notes : Second try at playing Ismound. I wrote some of my longest posts
for this one. Canceled due to DM absenteeism. Includes info on the world at
the end.
- Quest for Power, an AD&D evil pbem (9th
level).
Sanskris, priest of pain, is called
upon to retrieve an artifact his dark master covets.
Notes : First try at an evil pbem. Interestingly enough, the DM sent
the first post and then left for the entireduration of the game! He did eventually
return but much too late to pick up play again. I was the official chronicler
of that one. Includes character descriptions at the end.
- Langanara, an AD&D pbem (5th level).
Five people are grabbed from amongst
the planes and thrown together on top of a mysterious tower.
Notes : Nice start (I think I was at my most chaotic to play Ismound),
nailed the mood right away, but fizzled out when the DM stopped responding to
mail... Includes character descriptions at the end.
- Umbra, an AD&D pbem (2nd level).
In a realm where the gods have moved
everyone underground in huge caves to protect them from some cataclysm,a group
of soldiers is sent to investigate recent raids near the border of an "unlighted"
cave.
Notes : My first pbem. :) Imaginative setting and some nice companions,
who could ask for anything more? Strange set-up though where we were asked to
create a 1st level character only to have him bumped to 2nd on the first post.
Rather annoying. Why not ask for a 2nd level character in the first place ?
Suffered from the dreaded "DM dropout" syndrome. <shudder> Includes character
descriptions at the end.
- Sigil and Beyond, a D&D pbem (20th level)
Things are brewing atop the spire
and an odd group of fiendish paladins, half-ogre magi, half-whathaveyous is
going to stick their fingers in it, see if it comes out whole on the other end.
Notes : Some interresting characters and a setting I turned my nose on
for far too long. God knows Planescape has more than its fair share of faults
but it also has some nice points. It started out great, with the players individual
threads calling the tempo, but as the DM's plans became clear I ended up having
to make my own fun *despite* the plot instead of because of it. Simply put,
our DM was an immature young man with no plotting abilities whatsoever. Descriptions
had to be dragged out of him so I pretty much had to write everything but the
actual words coming out of the NPCs mouthes and even those I had to color in.
This gets tiring fairly fast. He ended up banning me without notice for inquiring
into what turned out to be large mistakes and misconceptions on his part so
it's safe to say he was an insecure lad as well. I guess his dropping out at
the very onset and only coming back after the remaining players were about to
post for another DM should have clued me in right from the begining, but I kept
hoping there was more to him and his plot than met the eyes. Not so, unfortunatly.
Includes Unused bits, Personal notes and Character descriptions at the end.
- Dragon's Bane, a Shadowrun pbem.
A group of runners are hired to liberate
an army consultant from a top security base.
Notes : I wasn't going to post this one at all, but it illustrates one
of the problems of running Shadowrun as a PBEM : you definitely need to do something
to speed-up (or break-up) the planning stage. This log is 260K and two months
of planning the damnable run. Talk, talk, talk,talk, talk. Is it any wonder
people have lost interest by the time the actual thing is there ? Still needs
much editing to be smooth but it's not likely to happen. :) Includes character
descriptions at the end.
- Arzno Mercenary Corps, a RIFTS pbem.
Private Josh "Lizard" Berkowitz's
(a light borg) services are sold at bargain basement prices to the AMC in order
to boost sales. Meanwhile, the AMC is having vampire problems.
Notes : Heavily combat oriented, this one demonstrates the disadvantages
of command structures in a pbem. The CO of our squad called it quits shortly
after it began and left us in deep doodoo. Also some very weird decisions and
actions by the GM got me a bit hot under the collar (including not replacing
the CO, arbitrarily freezing my character with fear for 5 seconds in order to
detonate two grenades in his face (just because he was attacked from behind
in the middle of combat !) and shamelessly fudging to save a character's life
while not lifting a finger to save another (all right,I admit it, it was MY
character.)) I'll write a rant on this one when I have the time. It needs some
serious editing before it's presentable so it's waiting in the vault.