LOGS
Being the page were He-Who-Must-Not-Be-Named(AKA as Frederic Fleury) keeps the record of Role Playing Games both past and present, PBEM or tabletop for others to enjoy and marvel

Halls of Elysium, a fantasy Pbem.
          A multiplayer hard-core dungeon romp complete with detailed graphical maps. Every player is on his own in this one so I can't really post the log until we're actualy finished. (Started 1-19-01)
          Go to the official game page.
Links and infoCharacters

Tropolis, a sci-fi Pbem using modified Cthulhu rules.
         A young artiste awakens in the year 3500 with little idea how she got there. Why /is/ she there? What do her benefactors want? Just how do you use the shower in this place? (ReStarted 03-24-03)
Links and infoCharacters
 
The first Death
Act 1 ~ 'Resurrections'  01  02  03  04  05  06  07  08  09
 


GRAVEYARD
Where the corpses of games past rest in eternal slumber


These are pure text files and will not look good on your browser (no CRLFs). For better viewing, download and read with Write or whatever.

- The Investigators, and AD&D pbem (5th level)
        In the cold and forbidding Northern Kingdoms, the aging High King sits upon his steel throne. In his time of waning power, problems are arising : the greatest nobles who support the High King and his era of peace have been disappearing!
Notes : A very nice game with good players (including DevianNecrobane from Elven Return as Kurt Crimsonheart :) which suffered from yet anotherdecapitating hit when the DM wandered off. I played Jurgen in this one, a more responsible and down to earth version of Ismound. Includes game notes,world info and character descriptions at the end.

- Elven Return, an AD&D pbem (5th level).
        A young fighter has just been made one of the King's Own (an elite guard for the king) when massive elven troops start to invade the kingdom.
Notes : Baclava's second incarnation in the pbem world. One of the best games I participated in so it was very unfortunate when I had to leave due to flames by another gammer. Nevertheless, it's certainly worth a read. Includes a story "How Baclava joined the King's Own" and character descriptions at the end.

- Spheres, a sci-fi Pbem.
          Humans have spread to the stars but human they've remained. The uses for espionage are still varied and plentiful, making the lives operatives such as yourselves exciting but often rather short.
Notes: An expansive "world of the future" with detailed history and a hard-fi feel... what more could you ask for? Ah, yes, a GM that crafts map and graphics before you even know you need them. We got that too. :) I tried my hand at playing a Muslim tech in this one and enjoyed myself greatly. The game had a slow pace and stop & go rhythm that finaly took its toll, but the breakup was amiable and I think everyone got something out of it.

- Gate to Utopia, a Feng Shui pbem
          Big Guns and blazing Kung Fu action. Joe's Bar & Grill, in down town Vancouver, is a strange place that's about to get even stranger.
Notes : I had a very good time in this one but it faded when the flow of the game became jerky. We handled combat through Ecircles and it tended to become frustrating (though it reads great afterwards :) ThePCs were treated as very independent from the start (and I liked it) so their personal threads merge and diverge making a single document hard to maintain. I've split it into Main story and Side story with references between the two. Enjoy !

- Rokugan, a Legend of the Five Rings Pbem
          In a fantasy land resembling Japan circa 1100 AD, a group of imperial yorikis investigate the smuggling of a vampire into Crane lands.
Notes : My longuest running pbem at two years and change. One of the slowest as well, unfortunetly. It had some very nice players (Kasumi Tendo, Gokuu, etc) which explains its long life, but after pulling it together for the N-th time, the game finaly sort of entered dim, twilight months until it faded on its own... But you won't see any of that in the log, so it's a very good read indeed.

- Pandora Project, a Fuzion Super-Hero Pbem
          Things are brewing in the city of Harborview. In the alleys, in the parks, beyond the confines of this mortal world, things are happening. What exactly ? Hard to tell,but two man gifted with extraordinary powers are trying to find out.
Notes : My first DMing of a Pbem and an effort to keep old friends in contact. An interresting game but an easy prey for RL concerns with only its two players. Attrition took its toll.

- Jewel in the Foot, an AD&D Tabletop game (5th level).
          Escorting a mysterious child with a gem in his foot, Inuk, nonviolent priest of winter from the far north, struggles against a mighty empire.
Notes : Played in French though the log is in English. I was the chronicler on that one. Kind of a different experience to have to write it all out instead of just cobbling posts together, I liked it. Went south after one of the three player didn't show up for two consecutive games.Might restart some day.

- Fairy Folks: Revolution, a D&D Pbem (1st Level)
          In the 67th Year of Conjunction, the Kingdom of Attria met with Peril. A large rift lay a few miles off the north-east shore of Attria, and through this rift entered the ogres. Captured and imprisonned, many are heading for sacrifice on a bloody ogrin altar.
Notes : A detailed setting and a DM that allowed me to pretty much create my own class, nice. I played Vermatejouack, orcish shaman of Shakkak, a re-tooled and re-thought version of Inuk from Jewel in the Foot above. The game had some nice moments but seemed to slow down drastically at the end (with only a couple of players posting at all) until the DM himself left...

- Baktru, an AD&D solo pbem (1st level).
        The story of a day in thelife of a young thief in the walled city of Vienval, capital of Baktru.
Notes : Second try at playing Ismound. I wrote some of my longest posts for this one. Canceled due to DM absenteeism. Includes info on the world at the end.

- Quest for Power, an AD&D evil pbem (9th level).
        Sanskris, priest of pain, is called upon to retrieve an artifact his dark master covets.
Notes : First try at an evil pbem. Interestingly enough, the DM sent the first post and then left for the entireduration of the game! He did eventually return but much too late to pick up play again. I was the official chronicler of that one. Includes character descriptions at the end.

- Langanara, an AD&D pbem (5th level).
        Five people are grabbed from amongst the planes and thrown together on top of a mysterious tower.
Notes : Nice start (I think I was at my most chaotic to play Ismound), nailed the mood right away, but fizzled out when the DM stopped responding to mail... Includes character descriptions at the end.

- Umbra, an AD&D pbem (2nd level).
        In a realm where the gods have moved everyone underground in huge caves to protect them from some cataclysm,a group of soldiers is sent to investigate recent raids near the border of an "unlighted" cave.
Notes : My first pbem. :) Imaginative setting and some nice companions, who could ask for anything more? Strange set-up though where we were asked to create a 1st level character only to have him bumped to 2nd on the first post. Rather annoying. Why not ask for a 2nd level character in the first place ? Suffered from the dreaded "DM dropout" syndrome. <shudder> Includes character descriptions at the end.

- Sigil and Beyond, a D&D pbem (20th level)
        Things are brewing atop the spire and an odd group of fiendish paladins, half-ogre magi, half-whathaveyous is going to stick their fingers in it, see if it comes out whole on the other end.
Notes : Some interresting characters and a setting I turned my nose on for far too long. God knows Planescape has more than its fair share of faults but it also has some nice points. It started out great, with the players individual threads calling the tempo, but as the DM's plans became clear I ended up having to make my own fun *despite* the plot instead of because of it. Simply put, our DM was an immature young man with no plotting abilities whatsoever. Descriptions had to be dragged out of him so I pretty much had to write everything but the actual words coming out of the NPCs mouthes and even those I had to color in. This gets tiring fairly fast. He ended up banning me without notice for inquiring into what turned out to be large mistakes and misconceptions on his part so it's safe to say he was an insecure lad as well. I guess his dropping out at the very onset and only coming back after the remaining players were about to post for another DM should have clued me in right from the begining, but I kept hoping there was more to him and his plot than met the eyes. Not so, unfortunatly. Includes Unused bits, Personal notes and Character descriptions at the end.

- Dragon's Bane, a Shadowrun pbem.
        A group of runners are hired to liberate an army consultant from a top security base.
Notes : I wasn't going to post this one at all, but it illustrates one of the problems of running Shadowrun as a PBEM : you definitely need to do something to speed-up (or break-up) the planning stage. This log is 260K and two months of planning the damnable run. Talk, talk, talk,talk, talk. Is it any wonder people have lost interest by the time the actual thing is there ? Still needs much editing to be smooth but it's not likely to happen. :) Includes character descriptions at the end.

- Arzno Mercenary Corps, a RIFTS pbem.
        Private Josh "Lizard" Berkowitz's (a light borg) services are sold at bargain basement prices to the AMC in order to boost sales. Meanwhile, the AMC is having vampire problems.
Notes : Heavily combat oriented, this one demonstrates the disadvantages of command structures in a pbem. The CO of our squad called it quits shortly after it began and left us in deep doodoo. Also some very weird decisions and actions by the GM got me a bit hot under the collar (including not replacing the CO, arbitrarily freezing my character with fear for 5 seconds in order to detonate two grenades in his face (just because he was attacked from behind in the middle of combat !) and shamelessly fudging to save a character's life while not lifting a finger to save another (all right,I admit it, it was MY character.)) I'll write a rant on this one when I have the time. It needs some serious editing before it's presentable so it's waiting in the vault.
 



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